#ifndef D3DXVECTOROPERATORS_H
#define D3DXVECTOROPERATORS_H

#include <d3d11.h>
#include <dxgi.h>
#include <D3DX10math.h>

void D3DXVec3Mult(D3DXVECTOR3* pOut, const D3DXVECTOR3& val);

#endif //D3DXVECTOROPERATORS_H